Hello , I'm Arthur , you can call me Arch , I'm a composer and sound designer.
Right now, I’m really looking forward to joining some game jams or projects with you guys, mainly to have my first finished game soundtracks in my portfolio and gain experience. It’s also a great way to fulfill the extracurricular hours required for graduation.
My discord :arch302
original Adventure score adapted into a chiptune style for Zelda 2 :
(Copyright registered.)
I consider it one of my best instrumental melodies, and I’m definitely planning to use the idea for a game if the developer and I think it works, whether in chiptune or adapted into orchestral, which I believe would suit the theme well.
Redesign of the sound effects and re-score for the game MediEvil:
The sound effects were made in Ableton, either by creating them on synthesizers (UI sounds, magic sounds) or by editing samples.
The score is a quite fun blend of gypsy jazz rhythm, orchestral instruments, and Halloweenish synth leads. You can hear it on its own at the end of the video.
Re-score of the main menu of the game headblaster :
A wildly frenetic score, where the beat speeds up relentlessly, erupting and looping back, driven by violent synths and guitars.
Re-score of the stage track of headblaster :
Normally a medium-paced techno track, it shifts into fast thrash metal when the character goes crazy.
An SFX redesign for the lightning spell in Skyrim:
Created using synthesizers, samples, and sound design tools
NON-GAME RELATED SCORES
Originally composed for an underground ballet, this 2-trackEP presents a short, modern reinterpretation of Stravinsky’s Firebird.
It’s quite an eclectic EP, shifting from dark synth ambience to exotic trap in the first track, then transitioning to a hybrid epic orchestra in the second track.
you can find more info on the Bandcamp page.
That's it! I've got a bunch of other stuff i've done in the musical world but i suppose they're not very relevant for game audio
I can create the score and sound effects, then export the parameters for the developer to implement in whichever engine they’re using.
Although I'm Brazilian, I speak English and have no problems with time zones.